Game

Executive Producer
Dirk Ringe

Senior Producer
Martin Löhlein

Creative Director
Volker Wertich

Technical Director
Mark Novozhilov

Artist Director
Karsten Mehnert

Senior Development Director
Boris Kunkel

Lead Game Designer
Kian Piruzram
Felix Waack

Game Designers
Manuel Beier
Normann Kern
Verena Thaenert

Additional Game Designers
Julia Boeger
Mirko Scherf

Lead Engine Programmer
Ralf Kornmann

Lead Gameplay Programmer
Guido Kühn

Gameplay Programmer
Jan Busch

Additional Gameplay Programmer
Dominique Mader

Lead UI Programmer
Tobias Tost

UI Programmers
Matthew Kirschnick
Alex Rempel
Sven Schrader
Stefan Schraut
Syawash “Sayo” Sharafadin
Andreas Svensson
Martin Topfstedt
Frank Tovar
Joakim Andersson

Mobile Platform Programmer
Enrico Wunderlich

Tool & Deployment Programmers
Grigory Movsesayn
Adam Pawlowski

Tools Programmers
Matthijs van der Meide
Caroline Striessnig

Additional Tools Programmer
Malte Bennewitz

e-Commerce Manager
Tobias Hartmann

Lead Operations Engineer
Adam Pawlowski

Operations Engineers
Ignacio Fernandez
Caroline Striessnig

Additional Operations Engineer
Ulrich Wittenberg

Senior Artist
Ingo Sauer

Lead Artist
Jan Wawrzik

Artist
Julius Raring

Additional Artists
Christoph Hardt
Andreas Kreuter
Christian Reiske
Jana Zaiser

Producers
Hilmar Hohmann
Jacob Thompson

Production Assistant
Simon Stackmann

Development Managers
Mathias Belger
Adam Mercer

Additional Development Management
Felix Kolschen

Sound
Bastian Seelbach

Author
Haris Orkin

QA Manager
Thomas Vogt

QA Lead Testers
Marc Kremer
Johannes Stamm
Johannes Thiel

QA Testers
Yasemin Aydin
Philip Bach
Manuel Beier
David Braun
Christian Brennecke
Daniel Burisch
Alexander Daum
Alexander Degen
Markus Elsen
Paul Elvers
Sven Gerhard
Lars Götze
David Griffin
Felica Handelmann
Dagmar Hinsching
Mareike Keller
Leon Kobus
Felix Kolschen
David Lüscher
Simon Mittrücker
Isabel Muth
Lars Racky
Maximus Raharjo
Jan Niklas Rösch
Ulrich Schmitt
Sven Spottog
Maya Squar
Nicolai Stocker
Verena Thaenert
Benedikt Vogler
Javier E. Yépez Hualde

Coordinator
Elena Kunkel

Kritzelkratz 3000

Interface Designer
Pascal Heiler

UI Programmers
Simon Putz
Alexander Straub

Augenpulver

Artists
Marek Blaha
Andreas Bölscher
Paul Kramer
Adrian Maleska
Benjamin Schulz
Markus Silbereisen
Jan Martin Weyers

Web

Web Tech Lead
Maarten Haubrich

Producer
Rob Bauman

Lead Software Engineer
Michael Wu

Artist
Richard Pyra

Software Engineers
Stanford Chung
Richard Tse
Jason Xiong
Brian Kim

QA
William Heinbuch

Service Team

Marketing Manager Play4Free
Jenny Berggren

Global Marketing Manager
Stefan Dettmering

Marketing Manager
Christian Hunger

Marketing Artist
Elena Barreto

Senior Marketing Manager Play4Free
Heather Powers

Community Managers
Ken Calis
David Erhard
Marcus Lenz

Finance Manager
Anders Lidberg

European Counsel
Anne Völkel

Legal Counsel
Thao Tran

IT Manager
Niklas Domander

IT Service Provider
Christian Kneisch

HR Manager
Volker Pinsdorf

HR Intern
Melanie Stoffel

HR Advisor
Michael Wartha

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What is Command & Conquer Tiberium Alliances?

From the genre-defining RTS franchise Command & Conquer comes the ultimate strategic warfare MMO gaming experience — from desktop to mobile, always take your empire with you!

The epic battle between the noble Global Defense Initiative and the enigmatic Brotherhood of Nod rages on… Which side will you choose?

BUILD YOUR EMPIRE
Construct your base from 14 different buildings. Create an army from 20 unique units, then research new tactics and weapons to make your forces unstoppable.

CRUSH YOUR ENEMIES
Join forces with your friends and forge strategic alliances in-game. Storm the battlefield and lay waste to enemy bases in Player vs. Player and Player vs. Environment battles.

CONQUER EVERYWHERE!
Lead your empire wherever you are. Take your account from desktop to iPhone and iPad. The battle never ends!

Dive into the nonstop action of Command & Conquer Tiberium Alliances – for FREE!